AD&D Green Dragons
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Characteristics:
- Solitary, except when raising young
- Likes to question travelers about wealth beyond their borders
- Enemies: hill giants (who eat green's hatchlings)
- Foul tempered, evil, and cruel
- Enjoys planning intrigues, constantly seeks power and intimidation. Will enslave woodland creatures (or kill them if they don't submit)
- Will attack without provocation or warning, and picks on any sized creature
- Likes to prolong prey's pain and play with them
- Will sometimes seek to control a creature instead of outright killing it.
Habitat:
- Extremely protective of the young - will die first themselves
- Prefer caves in cliffs and hillsides in the forests of temperate islands
- They can create their own lair our of living trees - the bigger the better
- Lairs smell of chlorine
- Loves to eat elves and sprites, but can eat just about anything
Physiology:
- Cluster of hornlets on brow and chin
- Fearsome appearance
- Breath weapon: cloud of chlorine gas
- Hatchlings have deep green, almost black scales which expand and lighten to an emerald, olive, and forest green with age
- Scales always remain flexible, more so that with other dragons
- Immune to gases
Meanings:
Appearances in Literature and Folklore:
- Advanced Dungeons and Dragons
Sources:
AD&D Monster Manuals 1993 and 2000, www.geocities.com/TimesSquare/2734/green.html, Polenth, Windseeker, DragonMuse
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